
Project Gallery - Show Reel



Sol Diver
Sol Diver is a 3D Action RPG currently in Development by Aaron J Whaley, planned to be released for PC and Consoles.
Sol Diver Place in a Solar Punk World. The player ventures as Seraphina, originally designed as a weapon, now modified as to behave peacefully, finds her memories have been corrupted. She ventures into vast Regions of Lux, Nox and Twilii searching for her place in this world.
Promotional Trailer*
*Game is Work in Progress -Trailer is not for official release, only Social Media Promotion
full length soundtrack

Eyes of the sky
Eyes of the Sky is 3D action RPG currently in development by Mor Ohana to be released for PC
Two heroes fight upon a battlefield where many have fallen versus a terrible foe. In their darkest moment, a new hero appears: the powerful mage Toshiro. However, all is not as it seems, and this apparent memory fragments. Toshiro, caught in some sort of memory spell, learns he must piece together his own past if he is to survive his present.
Promotional Trailer*
*Game is Work in Progress -Trailer is not for official release, only Social Media Promotion
Full Length Soundtrack


Varian Wrynn is a character who invites storytelling through music. A father longing to guide his son, and a king searching for the strength to lead his people against an ancient threat. His story carries a tension between the fear of leaving his son behind and the courage required to protect Azeroth.
In this rescore of the World of Warcraft: Legion cinematic, I sought to capture that emotional duality—both the will to live and the resolve to sacrifice for a greater cause—as Varian confronts the forces of the Burning Legion.
At the same time, this piece is an exploration of my own musical voice within the legacy shaped by composers such as Jason Hayes, Derek Duke, and Glenn Stafford.
World of Warcraft: Legion
Cinematic Trailer Re-score

ALtra makina
Encounter Soundtrack
Altra Makina is a 3D Shoot-em up game Currently in development by developer, Volkan (reddit user u/vkucukemre), who was kind enough to let me publish these score concepts. The first concept, was influenced by the Aesthetics of Square Enix and inspired by the works of Nobuo Uematsu , as well as Hiroyuki Sawano.
Environmental - Combat
The second score concept was inspired by works of composer Bear McCreary with an approach more driven towards establishing a sense of atmosphere and a relation to visuals, and evolving as the event and battle sequences progress.

About Me
Ricardo Chiesa is a Video Game & Film Composer graduate from Berklee College of Music. Throughout his years in developing his craft, Chiesa philosophy and approach to music composition is one that embraces ideas of the past and those of current times. His Profound respect for composers of present time and old has inspired him to seek unimagined expressive capability of emotion in his music. Through his contemplation and curiosity for orchestration, digital production techniques and an adventurous experimentation of fusing a wide variety of musical genres and idioms, Ricardo has developed a captivating sonoric palette that aligns with his philosophy of creating music that is memorable, immersive and integral to the unique experience of each project.
Specializing in JRPG, adventure, and fantasy music, he creates compositions ranging from orchestral to world instrumentation and electronic sounds, fusing past and present musical legacies. Some of his musical influences are Koji Kondo (Nintendo), Yasunori Mitsuda (Xenoblade), Yoko Shimomura ( Square Enix) and Joe Hisaishi (Studio Ghibli). Dedicated to crafting unique musical experiences, he collaborates with developers to enhance the game’s world, story, and characters, immersing players through music that elicits profound emotions and memorable experiences.

